I had the pleasure of joining Battlefield 6 at the start of 2025 to push the Campaign mission (MO3: Operation Gladius) from pre-alpha/block-out to final quality.
This work was primarily focussed on the town square and City Hall building seen at the end of the mission and involved a mixture of level and asset-based work.
My main responsibilities included creating a benchmark room for the City Hall to determine the details and material treatment and creating building and asset briefs, working with partner studios to ensure the highest quality.
I also worked on asset creation which included taking assets through the full destruction pipeline.
Level work included set dressing in multiple areas, scene layout, terrain sculpting/painting and general bug fixing/polish work.
Working on Battlefield was a real honour and getting our level to such a high quality in a short space of time was a huge achievement for the whole team, and I am proud to have worked alongside them all! It was a huge collaborative effort - massive thanks to everyone who made this possible:
Art Director: Chris Bense
Environment Art Lead: Maria Norkvist https://www.artstation.com/norken
Environment Art Lead: Mikael Karnell https://www.artstation.com/mikhga
Environment Art: Joel Zackrisson https://www.artstation.com/joelzakrisson
Environment Art: Dean McKeown
Environment Art: Lewis Kennedy https://www.artstation.com/ltkennedy
Environment Art: Alexander Samuelsson https://www.artstation.com/rgbeard
Environment Art: Yu JiaQing
Environment Art: Liu YuChen
Environment Art: John Shi
Environment Art: Kong LingFeng
Environment Art: Zhu ChenLei
Environment Art: Randy Li
Environment Art: Liu Hangda
Environment Art: Xu XinXin
Lighting: Ivor Ribeiro Da Silva https://www.artstation.com/ivordas
Design Director: Linus Josephson
Level Design: Edward Sedelius
Level Design: James Witcomb
Narrative Design: Louis Dunbavin
Tech Design: Viktor Lundberg
Tech Art: Jake Oliver https://www.artstation.com/mystichobo
VFX: Simon Edgar
Production: Ben Walke
Dev Manager: Qassim Obeid
Dev Director: Simona Sommarstrom