Driveclub Artwork

A selection of artwork I created for the PS4 game Driveclub.

These images are from the DLC track Iquique, based in Chile. I created most of the buildings in this track, working on modelling, textures and materials.

These images are from the DLC track Iquique, based in Chile. I created most of the buildings in this track, working on modelling, textures and materials.

This is an example of some of the foliage I created on Driveclub. It is the Lantana bush used in the Indian locations. I worked on all aspects of this asset, ranging from the hi poly construction, baking and the creation of the in-game model.

This is an example of some of the foliage I created on Driveclub. It is the Lantana bush used in the Indian locations. I worked on all aspects of this asset, ranging from the hi poly construction, baking and the creation of the in-game model.

Examples of the high poly foliage I constructed in order to bake the foliage cards used for the in-game model.

Examples of the high poly foliage I constructed in order to bake the foliage cards used for the in-game model.

These leaves were created using a 3D scanner. I was responsible for developing the scanning pipeline and looking how best to integrate it into our workflow.

These leaves were created using a 3D scanner. I was responsible for developing the scanning pipeline and looking how best to integrate it into our workflow.

Wood material and textures used across all locations.

Wood material and textures used across all locations.

A selection of wall and barrier assets I created for Norway, UK and Japan. All sculpted and textured in Zbrush.

A selection of wall and barrier assets I created for Norway, UK and Japan. All sculpted and textured in Zbrush.

A unique styled viewing platform created for one of the Canadian tracks.

A unique styled viewing platform created for one of the Canadian tracks.

Farm assets created for Canada

Farm assets created for Canada

A UK farmhouse

A UK farmhouse

A selection of large, modern style housing created for Canada

A selection of large, modern style housing created for Canada

In game screenshots of the large castle I created for the Wester Ross UK track.

In game screenshots of the large castle I created for the Wester Ross UK track.

Examples of some of the modular assets used to create the large Wester Ross castle

Examples of some of the modular assets used to create the large Wester Ross castle

A couple of the materials I used to create the castle. All textures were sculpted and textured in Zbrush. Tessellation was not used in-game.

A couple of the materials I used to create the castle. All textures were sculpted and textured in Zbrush. Tessellation was not used in-game.

Japan required a large variety of concrete walls. Here are a selection which were all constructed and textured in Zbrush. Tessellation was not used in-game.

Japan required a large variety of concrete walls. Here are a selection which were all constructed and textured in Zbrush. Tessellation was not used in-game.

A few examples of my livery designs for DLC. These were used on a wide variety of bikes and cars.

A few examples of my livery designs for DLC. These were used on a wide variety of bikes and cars.

Still from a TV ad I worked on.

Still from a TV ad I worked on.

This image was taken using the in-game photomode by the Driveclub community. It showcases the rocks I created for all the Chile tracks (Sculpted in ZBrush).

This image was taken using the in-game photomode by the Driveclub community. It showcases the rocks I created for all the Chile tracks (Sculpted in ZBrush).

This image was taken by the Driveclub community. It showcases the rocks I created for Japan.

This image was taken by the Driveclub community. It showcases the rocks I created for Japan.

This image was taken by the Driveclub community. It showcases the rocks I created for all the Norway tracks. They were built as stand-alone assets and designed to be embedded into the terrain to provide varied and interesting rock formations.

This image was taken by the Driveclub community. It showcases the rocks I created for all the Norway tracks. They were built as stand-alone assets and designed to be embedded into the terrain to provide varied and interesting rock formations.

This image was taken by the Driveclub community. In the Norwegian environments I created all the rocks, the large hanging icicles and the snow banks, as well as the large glaciers creeping down the terrain.

This image was taken by the Driveclub community. In the Norwegian environments I created all the rocks, the large hanging icicles and the snow banks, as well as the large glaciers creeping down the terrain.

Modular snow banks created for Norway.

Modular snow banks created for Norway.